Happy Tuesday! So not much has changed since last week as far as things I’ve been obsessing over. I’ve been slowly diving deeper into pixel art and think I’ve got the basic handle on how things work now (more or less). Now it’s about actually learning all those things about perspective lines and shading that I ignored in my high school art classes. Who knew that was all kinds of useful?
In this issue
🎨 A video about a classic movie being turned into a GBA game
🎥 Daily pixel art inspo
🕺 Learning Python
🕹 pixelUpdate.002
What if Princess Mononoke were a GameBoy Advance game?
Obviously, this title is catchy as hell. Princess Mononoke is one of my favorite movies so I immediately saved this to my “Watch later” playlist on YouTube. Jess and I watched it the other night and just had our minds blown. The artist is Brandon James Greer and besides making amazing pixel art, he also makes one hell of a YouTube video.
The finished product is obviously really cool, but watching the entire process is what I found really inspiring. The attention to detail that comes into play with pixel art is next level, and this video is a perfect example of things looking super weird when you’re up close but looking great when you zoom out to look at the bigger picture.
Pixel Dailies
One thing that I always have a hard time with when starting any kind of new creative endeavor is finding the initial spark of an idea that gets me going. A few years ago I started a project where I would draw one small character every single day. I got like a month in before I just ran out of ideas. This curated Twitter account aims to help.
Every day one person from the team will tweet out a random object/thing as a prompt. People who follow will then get to practice making pixel art of all kinds of different things. If you tweet at them then you might be able to also get featured which is cool, but I’m really just here for the practice.
Hello, Python
I haven’t forgotten about code! I feel like I’m on a never-ending journey of learning how to code. I took a step back from Javascript a few months ago to focus more on learning data analytics. I’m currently taking the Data Analytics Google Certificates course which puts a heavy emphasis on the language R. It’s really interesting but I also know that I want to learn Python too.
So I’ve been looking into very basic Python explainers and courses on the internet just to get my toes wet and understand at a basic level what is going on. I found this one on Kaggle which has been very helpful to me for understanding the basics. It does a good job of explaining in regular-people-talk what each line of code does and how you should think about the order in which the code is getting executed.
pixelUpdate.002
As promised, this section is dedicated to the ongoing process of me trying to become better at pixel art. Last week I said that I would be posting a pixel art piece weekly along with a quick loop made on the OP-Z synthesizer in my journey to mastering both.
So to kick it off here’s another quick sketch I made on the OP-Z inspired by pixel art and 8-bit things in general.
This week I figured out how to draw Pixel Art on my iPad and went a little crazy staying up until 2am the other night to make this piece of our living room. I still plan to use Aseprite when I begin to animate things, but it’s hard to beat the convenience of an iPad.
🆒 Quirky-Techy-Tuesday
🆒 Quirky-Techy-Tuesday
🆒 Quirky-Techy-Tuesday
Happy Tuesday! So not much has changed since last week as far as things I’ve been obsessing over. I’ve been slowly diving deeper into pixel art and think I’ve got the basic handle on how things work now (more or less). Now it’s about actually learning all those things about perspective lines and shading that I ignored in my high school art classes. Who knew that was all kinds of useful?
In this issue
🎨 A video about a classic movie being turned into a GBA game
🎥 Daily pixel art inspo
🕺 Learning Python
🕹
pixelUpdate.002
What if Princess Mononoke were a GameBoy Advance game?
Obviously, this title is catchy as hell. Princess Mononoke is one of my favorite movies so I immediately saved this to my “Watch later” playlist on YouTube. Jess and I watched it the other night and just had our minds blown. The artist is Brandon James Greer and besides making amazing pixel art, he also makes one hell of a YouTube video.
The finished product is obviously really cool, but watching the entire process is what I found really inspiring. The attention to detail that comes into play with pixel art is next level, and this video is a perfect example of things looking super weird when you’re up close but looking great when you zoom out to look at the bigger picture.
Pixel Dailies
One thing that I always have a hard time with when starting any kind of new creative endeavor is finding the initial spark of an idea that gets me going. A few years ago I started a project where I would draw one small character every single day. I got like a month in before I just ran out of ideas. This curated Twitter account aims to help.
Every day one person from the team will tweet out a random object/thing as a prompt. People who follow will then get to practice making pixel art of all kinds of different things. If you tweet at them then you might be able to also get featured which is cool, but I’m really just here for the practice.
Hello, Python
I haven’t forgotten about code! I feel like I’m on a never-ending journey of learning how to code. I took a step back from Javascript a few months ago to focus more on learning data analytics. I’m currently taking the Data Analytics Google Certificates course which puts a heavy emphasis on the language R. It’s really interesting but I also know that I want to learn Python too.
So I’ve been looking into very basic Python explainers and courses on the internet just to get my toes wet and understand at a basic level what is going on. I found this one on Kaggle which has been very helpful to me for understanding the basics. It does a good job of explaining in regular-people-talk what each line of code does and how you should think about the order in which the code is getting executed.